2024-09-02 The Commute
I made a mini game: The Commute
Key concepts explored
- Tile map
- Sprite animation
- Text animation (bbcode + popup/fade effect)
- Signal
- Camera drag
- AudioPlayer
- Level Manger
- Game Manger
- Instantiating nodes, swapping nodes
Picking sprite for animation
Found a great website Kennyey.nl to get free 2D/3D assets. I’ve chosen this super kawaii tilemap to be my companion for learning sprite animation.
The excitement of animating kawaii character quickly faded away as soon I created AnimationPlayer and imported the tilemap… So blur like those videos from Japan and pixels from neighboring tiles are creeping in… :(
After dicking around for few hours I found wise word on some forum.
Project–>Project Setting–>Rendering–>Textures
Set Default Texture Filter to Nearest.
Yaaaaaas. Kawaii three-eyed naked Santa can now be seen clearly.
Time well wasted :)
The music is from Tallbeard. I’ll be using more of his loop music in the future :)
If you like to make fun of project structure with horrible naming conventions, the code is on GitHub.