2024-09-02 The Commute

I made a mini game: The Commute

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Key concepts explored

  • Tile map
  • Sprite animation
  • Text animation (bbcode + popup/fade effect)
  • Signal
  • Camera drag
  • AudioPlayer
  • Level Manger
  • Game Manger
  • Instantiating nodes, swapping nodes

Picking sprite for animation

Found a great website Kennyey.nl to get free 2D/3D assets. I’ve chosen this super kawaii tilemap to be my companion for learning sprite animation.

The excitement of animating kawaii character quickly faded away as soon I created AnimationPlayer and imported the tilemap… So blur like those videos from Japan and pixels from neighboring tiles are creeping in… :(

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After dicking around for few hours I found wise word on some forum.

Project–>Project Setting–>Rendering–>Textures

Set Default Texture Filter to Nearest.

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Yaaaaaas. Kawaii three-eyed naked Santa can now be seen clearly.

Alt TextTime well wasted :)


The music is from Tallbeard. I’ll be using more of his loop music in the future :)

If you like to make fun of project structure with horrible naming conventions, the code is on GitHub.